Igor Isachenko
Igor Isachenko
3D artist at HappyMagenta
Minsk, Belarus

Summary

3D modeler / texture artist. I create models and assets for games and AR (low and high poly modeling, UV layout, PBR and classic textures, as well as baking all the necessary maps). Also familiar with classic rendering. I use 3Ds Max, Maya, ZBrush, Substance Painter, Unreal Engine, KeyShot and some other programs in my workflow. Know Unity basics (import models, setting textures, materials and lighting).

Skills

3D ModelingLow-poly ModelingHigh-poly ModelingTexturing3D VisualizationRendering

Software proficiency

Maya
Maya
Cinema 4D
Cinema 4D
ZBrush
ZBrush
Substance Painter
Substance Painter
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Photoshop
Photoshop

Experience

  • 3D Artist at HappyMagenta
    Minsk, Belarus
    February 2018 - Present

    Hardsurface modeling and texturing for mobile games.

  • 3D Artist at LiveLabels
    Minsk, Belarus
    November 2018 - February 2018

    3D modeler / texture artist. Modeling and texturing assets and simple characters for AR projects, UV layout, create and bake maps, export and optimize models and textures for Unity.