3D modeler / texture artist. I create models and assets for games and AR (low and high poly modeling, UV layout, PBR and classic textures, as well as baking all the necessary maps). Also familiar with classic rendering. I use 3Ds Max, Maya, ZBrush, Substance Painter, Unreal Engine, KeyShot and some other programs in my workflow. Know Unity basics (import models, setting textures, materials and lighting).
Hardsurface modeling and texturing for mobile games.
3D modeler / texture artist. Modeling and texturing assets and simple characters for AR projects, UV layout, create and bake maps, export and optimize models and textures for Unity.